WASTED Modding Documentation  1
ModdingDocumentation
Custom Assets

Custom assets, such as 3D models, sound effects, textures, etc. are loaded from Unity Asset Bundles. Creating Asset Bundles requires the Unity 3D editor, which can be downloaded from http://www.unity3d.com.

Information on building asset bundles can be found on this page: https://docs.unity3d.com/Manual/BuildingAssetBundles.html

Assets from assetbundles are loaded using the global function LoadAssetFromBundle.

A .unitypackage containing a few sample assets, as well as some other helpful templates can be found in the Modding Files directory.